<?xml version="1.0" encoding="utf-8"?><!--
  ~ Copyright 2023 The Android Open Source Project
  ~
  ~ Licensed under the Apache License, Version 2.0 (the "License");
  ~ you may not use this file except in compliance with the License.
  ~ You may obtain a copy of the License at
  ~
  ~     https://www.apache.org/licenses/LICENSE-2.0
  ~
  ~ Unless required by applicable law or agreed to in writing, software
  ~ distributed under the License is distributed on an "AS IS" BASIS,
  ~ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  ~ See the License for the specific language governing permissions and
  ~ limitations under the License.
  -->

<resources>
    <!-- Displaying UltraHDR Strings -->
    <string name="displaying_ultrahdr_option_title_lamps">Lamps</string>
    <string name="displaying_ultrahdr_option_title_canyon">Grand Canyon</string>
    <string name="displaying_ultrahdr_option_title_train_station">Train Station</string>

    <!-- VDisplaying UltraHDR Using 3P Libraries  Strings -->
    <string name="displaying_ultrahdr_3p_libraries_title_glide">Glide</string>
    <string name="displaying_ultrahdr_3p_libraries_title_fresco">Fresco</string>
    <string name="displaying_ultrahdr_3p_libraries_title_coil">Coil</string>

    <!-- Visualizing An UltraHDR Gainmap Strings -->
    <string name="visualizing_ultrahdr_gainmap_mode_title_jpeg">SDR JPEG</string>
    <string name="visualizing_ultrahdr_gainmap_mode_title_gainmap">Gainmap</string>
    <string name="visualizing_ultrahdr_gainmap_mode_title_no_gainmap">No Gainmap</string>
    <string name="visualizing_ultrahdr_gainmap_mode_title_ultrahdr">UltraHDR</string>
    <string name="visualizing_ultrahdr_gainmap_mode_title_no_ultrahdr">Not UltraHDR</string>

    <!-- Editing UltraHDR Strings -->
    <string name="displaying_ultrahdr_option_title_crop">Crop</string>
    <string name="displaying_ultrahdr_option_title_rotate">Rotate</string>
    <string name="displaying_ultrahdr_option_title_scale">Scale</string>
    <string name="displaying_edited_ultrahdr">Edit UltraHDR Image</string>
    <string name="displaying_edited_gainmap">Edit Gainmap</string>
    <string name="displaying_orignal_ultrahdr">Original UltraHDR Image</string>
    <string name="displaying_compressed_image">Compressed UltraHDR image </string>
    <string name="ultra_hdr_image_size">Displayed image size</string>

    <!-- UltraHDR with OpenGL Strings -->
    <string name="ultrahdr_with_opengl_reference_image_text">Reference Image</string>
    <string name="ultrahdr_with_opengl_opengl_render_image_text">Custom UltraHDR render though GLES to SurfaceView:</string>
    <string name="ultrahdr_with_opengl_surface_view_extended_brightness">GLES SurfaceView desired brightness range: %f</string>
    <string name="ultrahdr_with_opengl_title_0">0%</string>
    <string name="ultrahdr_with_opengl_title_30">30%</string>
    <string name="ultrahdr_with_opengl_title_70">70%</string>
    <string name="ultrahdr_with_opengl_title_100">100%</string>

    <!-- ColorModeControls Strings -->
    <string name="color_mode_sdr">SDR</string>
    <string name="color_mode_hdr">HDR</string>
    <string name="color_mode_sdr_with_ratio">Display.ColorMode: SDR | Ratio = %f</string>
    <string name="color_mode_hdr_with_ratio">Display.ColorMode: HDR | Ratio = %f</string>
    <string name="color_mode_details">Color Mode = %s</string>
    <string name="color_mode_unknown">Unknown</string>

    <string name="refresh_ultrahdr_edited_image">Refresh</string>

</resources>